The word network programming submits to writing plans that carry out across manifold devices (computers), in which the tools are entirely attached to each other with a network.
The java.net wrap-up of the J2SE APIs surrounds a set of classes and lines that supply the low-level communication elements, authorizing you to write plans that center on solving the difficulty at hand.
The java.net enclose offers hold for the two ordinary network protocols −
Get the thoughtfulness on the subsequent two subjects −
Sockets give the communiqué device amid two computers by TCP. A client plan makes a socket on its closing stages of the communiqué and attempts to join that socket to a server.
When the link is complete, the server generates a socket entity on its end of the statement. The customer and the server can begin to communicate by writing to and reading from the socket.
The java.net.Socket class symbolizes an opening, and the java.net.ServerSocket class supplies an instrument for the server curriculum to snoop for clients and institute associations with them.
The subsequent steps happen when establishing a TCP connection between two computers with sockets −
After the associations are instituted, communication can happen with I/O streams. Each hole has both an OutputStream and an InputStream. The client's OutputStream is united to the server's InputStream, and the client's InputStream is fixed to the server's OutputStream.
TCP is a two-way message protocol; hence, data can be sent crosswise across both streams at an identical time. Subsequent are the helpful classes if an absolute set of methods to realize sockets.
The java.net.ServerSocket class is employed by server applications to get a port and take note of client demands.
The ServerSocket class has four constructors −
Sr.No. | Method & Description |
---|---|
1 | public ServerSocket(int port) throws IOException Attempts to create a server socket bound to the specified port. An exception occurs if the port is already bound by another application. |
2 | public ServerSocket(int port, int backlog) throws IOException Similar to the previous constructor, the backlog parameter specifies how many incoming clients to store in a wait queue. |
3 | public ServerSocket(int port, int backlog, InetAddress address) throws IOException Similar to the previous constructor, the InetAddress parameter specifies the local IP address to bind to. The InetAddress is used for servers that may have multiple IP addresses, allowing the server to specify which of its IP addresses to accept client requests on. |
4 | public ServerSocket() throws IOException Creates an unbound server socket. When using this constructor, use the bind() method when you are ready to bind the server socket. |
If the ServerSocket constructor does not fling an exception, it signifies that your application has productively bound to the specified harbor and is complete for client requests
Following are some of the common methods of the ServerSocket class −
Sr.No. | Method & Description |
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1 | public int getLocalPort() Returns the port that the server socket is listening on. This method is useful if you passed in 0 as the port number in a constructor and let the server find a port for you. |
2 | public Socket accept() throws IOException Waits for an incoming client. This method blocks until either a client connects to the server on the specified port or the socket times out, assuming that the time-out value has been set using the setSoTimeout() method. Otherwise, this method blocks indefinitely. |
3 | public void setSoTimeout(int timeout) Sets the time-out value for how long the server socket waits for a client during the accept(). |
4 | public void bind(SocketAddress host, int backlog) Binds the socket to the specified server and port in the SocketAddress object. Use this method if you have instantiated the ServerSocket using the no-argument constructor. |
While the ServerSocket appeal to accept(), the process does not revisit until a client attaches. After a customer does join, the ServerSocket produces a new Socket on an indeterminate port and revisits a position to this original Socket. A TCP link now lives between the customer and the server, and communication can begin.
The java.net.Socket class symbolizes the hole that together the client and the server employed to converse with each other. The client gets a Socket object by instantiating one, while the server gets a Socket object from the revisit value of the accept() method.
The Socket class has five constructors that a client uses to connect to a server −
Sr.No. | Method & Description |
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1 | public Socket(String host, int port) throws UnknownHostException, IOException. This method attempts to connect to the specified server at the specified port. If this constructor does not throw an exception, the connection is successful and the client is connected to the server. |
2 | public Socket(InetAddress host, int port) throws IOException This method is identical to the previous constructor, except that the host is denoted by an InetAddress object. |
3 | public Socket(String host, int port, InetAddress localAddress, int localPort) throws IOException. Connects to the specified host and port, creating a socket on the local host at the specified address and port. |
4 | public Socket(InetAddress host, int port, InetAddress localAddress, int localPort) throws IOException. This method is identical to the previous constructor, except that the host is denoted by an InetAddress object instead of a String. |
5 | public Socket() Creates an unconnected socket. Use the connect() method to connect this socket to a server. |
When the opening constructor revisits, it does not just instantiate a Socket object but it really attempts to attach to the specified server and port.
Some processes of attention in the Socket class are listed here. Notice that together the client and the server have a Socket thing, so these techniques can be appealed to both the client and the server.
Sr.No. | Method & Description |
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1 | public void connect(SocketAddress host, int timeout) throws IOException This method connects the socket to the specified host. This method is needed only when you instantiate the Socket using the no-argument constructor. |
2 | public InetAddress getInetAddress() This method returns the address of the other computer that this socket is connected to. |
3 | public int getPort() Returns the port the socket is bound to on the remote machine. |
4 | public int getLocalPort() Returns the port the socket is bound to on the local machine. |
5 | public SocketAddress getRemoteSocketAddress() Returns the address of the remote socket. |
6 | public InputStream getInputStream() throws IOException Returns the input stream of the socket. The input stream is connected to the output stream of the remote socket. |
7 | public OutputStream getOutputStream() throws IOException Returns the output stream of the socket. The output stream is connected to the input stream of the remote socket. |
8 | public void close() throws IOException Closes the socket, which makes this Socket object no longer capable of connecting again to any server. |
This class represents an Internet Protocol (IP) address. Here are the following useful methods which you would need while doing socket programming −
Sr.No. | Method & Description |
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1 | static InetAddress getByAddress(byte[] addr) Returns an InetAddress object given the raw IP address. |
2 | static InetAddress getByAddress(String host, byte[] addr) Creates an InetAddress based on the provided hostname and IP address. |
3 | static InetAddress getByName(String host) Determines the IP address of a host, given the host's name. |
4 | String getHostAddress() Returns the IP address string in textual presentation. |
5 | String getHostName() Gets the hostname for this IP address. |
6 | static InetAddress InetAddress getLocalHost() Returns the localhost. |
7 | String toString() Converts this IP address to a String. |
The following GreetingClient is a client program that connects to a server by using a socket and sends a greeting and then waits for a response.
// File Name GreetingClient.java import java.net.*; import java.io.*; public class GreetingClient { public static void main(String [] args) { String serverName = args[0]; int port = Integer.parseInt(args[1]); try { System.out.println("Connecting to " + serverName + " on port " + port); Socket client = new Socket(serverName, port); System.out.println("Just connected to " + client.getRemoteSocketAddress()); OutputStream outToServer = client.getOutputStream(); DataOutputStream out = new DataOutputStream(outToServer); out.writeUTF("Hello from " + client.getLocalSocketAddress()); InputStream inFromServer = client.getInputStream(); DataInputStream in = new DataInputStream(inFromServer); System.out.println("Server says " + in.readUTF()); client.close(); } catch (IOException e) { e.printStackTrace(); } } }
The following GreetingServer program is an example of a server application that uses the Socket class to listen for clients on a port number specified by a command-line argument −
// File Name GreetingServer.java import java.net.*; import java.io.*; public class GreetingServer extends Thread { private ServerSocket serverSocket; public GreetingServer(int port) throws IOException { serverSocket = new ServerSocket(port); serverSocket.setSoTimeout(10000); } public void run() { while(true) { try { System.out.println("Waiting for client on port " + serverSocket.getLocalPort() + "..."); Socket server = serverSocket.accept(); System.out.println("Just connected to " + server.getRemoteSocketAddress()); DataInputStream in = new DataInputStream(server.getInputStream()); System.out.println(in.readUTF()); DataOutputStream out = new DataOutputStream(server.getOutputStream()); out.writeUTF("Thank you for connecting to " + server.getLocalSocketAddress() + "\nGoodbye!"); server.close(); } catch (SocketTimeoutException s) { System.out.println("Socket timed out!"); break; } catch (IOException e) { e.printStackTrace(); break; } } } public static void main(String [] args) { int port = Integer.parseInt(args[0]); try { Thread t = new GreetingServer(port); t.start(); } catch (IOException e) { e.printStackTrace(); } } }
Compile the client and the server and then start the server as follows:
$ java GreetingServer 6066 Waiting for client on port 6066...
Check the client program as follows:
$ java GreetingClient localhost 6066 Connecting to localhost on port 6066 Just connected to localhost/127.0.0.1:6066 Server says Thank you for connecting to /127.0.0.1:6066 Goodbye!
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